Assassin

Near-future cyberpunk concept design

Project Type
Game Concept Design
2D/3D Design
Futuristic Design
My role
Concept Designer
Timeline
Winter 2019
Tools used
Adobe Photoshop,
Fusion 360
Blender
Context
As a sci-fi lover, I've always been drawn to the concept of 'Cyberization', which investigats into the future world where fantasy meets reality…
This is a concept art project with a Chinese Cyberpunk worldview. I've always been captivated by the cyberpunk concept, characterized by futuristic technology and scientific advancements. Influenced by films such as Ridley Scott's 1982 movie "Blade Runner," "Ghost in the Shell," and "The Matrix" trilogy, I found inspiration to create a game art project within this near-future subgenre. Combining elements from both Eastern and Western cultures, evident in the architecture and characters, I delved into the futuristic dystopian aesthetic for this project.
Chapter 1.
Assassin Concepts






Chapter 1.
Assassin Concepts
Sidearms




Chapter 1.
Assassin Concepts
Vehicles


Chapter 2.
Mizuba - the killer




Chapter 3.
The priest





Chapter 4.
The floating monument



